Tuesday, September 8, 2015

HW #2 Game planning


Over the weekend I met with my group and discussed what type of game we wanted to make. We still have many aspects to work out but we are all very confident in what we have.


What type of Game will you be creating?

The game we will be designing is a tactical turn-based RPG. The player must use strategy to move across the grid and defeat enemies. As the game progresses the player will come to control more characters to fight increasing numbers of enemies.

What is the quintessential experience you want the player to feel?

Excitement and heroism are the experiences we want the user to feel. The game will provide multiple surprises and enemies to fight for excitement. The story and character development will provide the user with a heroic experience.

What is the theme of your game?

The main theme of our game is man and machine vs. nature and machine. The main character of the game is a robot and its companions are human. The enemy consists of humanoid plant zombies and an AI that controls them.

Initial story-line:

The story starts off with the main character, an android, waking up in a warehouse having few memories of who they are and what is happening. Once outside of the warehouse, the android discovers that there has been a plant-zombie outbreak with an unknown cause. The character must journey towards the main city to obtain more information all the while defeating any zombies that come after them. the android finds out that a wealthy and famous scientist attempted to create the perfect AI whose purpose was to aid mankind. But after observing the world and mankind, this AI decides that the best way to help mankind was to control everyone and turn them into mindless plant zombies. The main character must find where the AI is located and destroy it before the entire world is turned.

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