Friday, October 30, 2015

Hw #7

We created an fsugd repository in Github and we all summited a commit.

link: https://github.com/blackkeys/fsugd

We all decided that using Google drive is more convenient and easier to use than Github and will continue to use Google Drive for our game.

In the coming week I will be continuing working on the world for the game, adding foliage, buildings and textures.

Thursday, October 8, 2015

HW #5 Unreal Blueprint

My blueprint spawns an explosion 500 units away from the character when the space bar is pressed.
I figured this effect could be useful when animating the character throwing something like a bomb or other explosive. Below is a video of the effect and some screenshots.



If vid does not work, here is the link to the youtube version:
https://www.youtube.com/watch?v=xwPlmX2dgO0




Sunday, October 4, 2015

Team Homework 1



Link to video: https://youtu.be/st1x6YLc2jM

In our group video, we each show the different assets and characters that we will be using to make our game.

We had a hard time figuring out how to make a tactical turn based game with what Unreal offered and decided to scrap the idea.
Instead, we are going to make a more open world game where you are able to switch between playable characters, much like the game Avenger's Ultimate Alliance. We are eliminating levels and having a discoverable world to explore.

In the next few weeks I plan to work with Thomas to design the layout for the town, make blueprints for weapons and necessary actions and animations for gameplay.